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| Author | Post |
| mmanzo |
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![]() Joined: Sun Feb 11 2007, 06:13pm Posts: 115 | I know a lot of people at the weekend were talking about this, and everyone seemed to be in agreement. Maybe we all just have ADD these days, but it seems to me that nothing slows the game down more than the search times. Now I'm not saying that thieves shouldn't have the advantage, but could we maybe switch both of search times to a shorter period? For Instance: A complete fast search is 30 seconds (or 20 or 15 even), and a complete slow search is 1 minute. These times would still give thieves the advantage on searches, but it wouldn't take so damn long just to clean up the corpses. Especially when you are simply on a module with your own party, it can take 15 minutes to search bodies after just one fight before the module can move forward. Then another fight, then another round of 15 minutes to search. Not only is this tedious, it also holds up NPCs for longer that could be headed back to the shed to run the next module for a different group. We took AOE spells out of game because the holds were taking too long, but most of those holds took less than 5 minutes. Sometimes searching inst bad if the NPC is your friend and you can talk or something. But most of the time it is simply two people staring at the ground for five minutes. That's not fun. I think it would help move the game along. opinions? MM | ||
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| durel |
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![]() Joined: Sun Feb 11 2007, 06:13pm Posts: 300 | I have heard alot of people talking 2 minutes for the full search and 30 seconds for the Fast Search. But I definitely agree that searches take up a huge portion of the time. And no matter what is supposed ot happen, NPC's still hand out money after a PC only searches one body area, if not less, because sitting there for ten full minutes is not only tedious, but takes away from the roleplay and gameplay for everyone. Healer, Battlemage, and Seer | ||
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| dave |
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![]() ![]() Joined: Sun Dec 10 2006, 02:16am Posts: 274 | Would work for NPC's. Not sure about rolling of PC's (yes, it does happen), seems about right for that. | ||
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| durel |
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![]() Joined: Sun Feb 11 2007, 06:13pm Posts: 300 | Does that mean that the search times are based on working to prevent PC vs PC rolling? Healer, Battlemage, and Seer | ||
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| dave |
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![]() ![]() Joined: Sun Dec 10 2006, 02:16am Posts: 274 | It entered into the discussion yes. | ||
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| Solace |
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![]() Joined: Thu Mar 22 2007, 05:36pm Posts: 411 | Although Dave does not like the idea of PC vs PC conflict, it does and will happen. We have to consider this a factor when changing times of searching. Hell even when a PC gets jumped by a bunch of Drow on a dark path, granted if the search times were faster he may have lived but the Drow would have gotten away alot quicker. Tit for Tat, your gonna have pros and cons for shorter search times so make sure you really want them before asking quest to do it. I for one am against shortening the times. I dont want the NPC's to get my stuff before my friends can get to them!!! [ Edited Thu Jun 17 2010, 01:24pm ] | ||
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| Balazar |
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![]() Joined: Tue Jan 08 2008, 12:17pm Posts: 152 | I pretty much agree with Matt on this one. The extremely long search times hurt the flow of things in many ways. First, as he pointed out it brings things to a halt. Second, maybe NPCs would not return to the shack with so much money because no one searched then due to the crazy time it takes to do so. We all know that often NPCS are not searched because no one has the 10 minutes per body (what if there are 40 bodies that need searched?) to wait. NPCs are usually being rushed by the marshall to the next area or PCs are being rushed by their more affluent companions who dont want to search that lone kobold. Third, the 10 minutes to search a body is in most cases unrealistic (unless it is a giant or some crazy monster with wierd body type). I can rifle through a body quickly (look in mouth, dump pouches or bags, pat down of body, empty boots) and not miss anything in most cases. Although I see Dave's point about it being used to prevent PC vs. PC conflict. I do not particularly care for it either , although I know it does and has to happen at times. However, that seems like a rather harsh way to try to stop something that is going to happen anyway. I like the .30/2:00 rule. This still represents time being taken to search and still allows the flow of the game to continue. As much as it would suck to get rolled and searched in 2 minutes I would much rather take that risk and speed the entire game up than not take the risk and continue with the game stopping searches. | ||
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| dave |
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![]() ![]() Joined: Sun Dec 10 2006, 02:16am Posts: 274 | Can't really agree with Kimber. I very seldom see NPC's gone unsearched. In most cases, NPC's with Marshall ok's speed up the process anyway. Also, the searching is usually done when everyone is so winded from the fight that they rest 10 minutes anyway. In addition, we have trouble with "treasure" missing from the adventure because someone has pocketed it so if we speed up the time it only makes that worse. And as far as it being "unrealistic" , we throw bird seed and call it fire. | ||
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| durel |
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![]() Joined: Sun Feb 11 2007, 06:13pm Posts: 300 | Perhaps we could add an addendum to the rule to differentiate between modules and non-module search lengths. So when the marshal says ok, teh official times become 2:00 for a full search and :30 for a fast search, but in ambushes, PC on PC times where it is not a module, maintain the 10:00 Full and 2:00 Fast. Healer, Battlemage, and Seer | ||
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| Solace |
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![]() Joined: Thu Mar 22 2007, 05:36pm Posts: 411 | I would leave that up to the marshall running the module. If i am running a general mod. i usually speed things up or put all the money on the last fight on each NPC. but when i run a time sensitive module(ie you gotta kill the last bad guy in 30 mins) I keep to the rules. What is more important, searching the bodies or completing the mission? I really dont think this is a matter that should get changed rules wise, but make it known to those running modes that it is an option. | ||
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