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Open Proffesions

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Alavar
Wed Apr 14 2010, 09:23pm

Registered Member #840
Joined: Thu Mar 27 2008, 08:17pm
Posts: 155
Before I explain my point I would like to specify:
i have no problem with the way the classes are built or the way mana is handled. I would not like to change the classes at all.

As we all know (or those of us that are casters) it simply takes more points to become a stronger caster as apposed to fighter or rogue. I have no problem with this. However, this limits a casters ability to take proffesions. To take a familiar, a character must be fighter or rogue 5 or caster 3. This makes sense. I believe it should be this way for the other open classes. These classes are:
bard
bounty hunter
diplomat
elementalist
forst warden
forest reaver
light weaver
minstrel
ranger
shadow weaver
shaman
subterranean explorer
tracker
swashbuckler
undead hunter

for in-game purposes i always assumed increasing mana was practicing spells and increasing ones abilities to casting more spells per day. fighters on the other hand do not need to put points into any sort of strength or ability to raise damage (which would be a fighter practicing stances, moves, conditioning ones muscles, etc.) i have no problem with this. however, it should be compensated for in the proffesions.

thoughts?

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ALAVAR: It would seem that way, wouldn't it...
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Ron R
Wed Apr 14 2010, 09:46pm


Joined: Sun Feb 11 2007, 06:13pm
Posts: 186
I see where it's difficult to play a mage and want to take some of the cool kits too, but the mage class is just a slower build in Quest.

A good fighter should be taking body, just like a mage takes mana. Fighters and Rogues also take kits to give them access to skills and abilities that mages get through purchasing spells with mana.

Granted a fighter or rogue doesnt need to buy those skills, but at that point one spell could drop them fairly easily.
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Koriat
Wed Apr 14 2010, 10:20pm

Registered Member #688
Joined: Mon May 28 2007, 06:10pm
Posts: 84
i agree with both Ron and Schultzee. The classes are great the way they are, and from playing both a fighter, then a caster I can say that power wise they are balanced. However, I do agree with the issue that some of the professions should be scaled more appropriately. Example, in the Elementalist kit, Elemental Shapechange requires a character to be level 6. I considered taking it as a fighter, until I realized that shapechange grants you a 40 slay. At that point in the fighter kit, you already have your 60 slay. As a caster, it is much more useful, but level 6 is a bit lofty for what it does.

Ashes to ashes huh? Great plan...
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Alavar
Wed Apr 14 2010, 10:25pm

Registered Member #840
Joined: Thu Mar 27 2008, 08:17pm
Posts: 155
yea, that is one thing i've been thinking about. Casters give up immediate power for unlimited potential, given the the time.

i understand your point, Ron, but i still think at least some of the proffessions should be changed.

like shawn said, the elemental shapechange isn't very useful to fighters who probably already have more than 80 combined body and armor and swing for more than 5's at level 6 but to a caster it is very useful and a nice change

[ Edited Wed Apr 14 2010, 10:37pm ]

HOBGOBLIN: We have your surrounded!
ALAVAR: It would seem that way, wouldn't it...
SQUID: BACKSTAB!
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Ron R
Thu Apr 15 2010, 05:19pm


Joined: Sun Feb 11 2007, 06:13pm
Posts: 186
Really? - if you shapechange, take damage & use the slay of the form, can't you just change back and still have all your stuff? (seriously I'm asking because I am too lazy to look it up)
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Squid
Thu Apr 15 2010, 05:22pm

Registered Member #760
Joined: Sun Apr 20 2008, 07:09pm
Posts: 269
Yeah you can which is why shape change is still good for fighters

~Squid The Gnome~
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Koriat
Thu Apr 15 2010, 09:19pm

Registered Member #688
Joined: Mon May 28 2007, 06:10pm
Posts: 84
i guess I never thought of it that way...

Ashes to ashes huh? Great plan...
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Alavar
Thu Apr 15 2010, 09:49pm

Registered Member #840
Joined: Thu Mar 27 2008, 08:17pm
Posts: 155
i didn't mean to imply it took the place of the slay 40 of the class but I meant it isn't anything above the fighters ability

the caster on the other hand has no access to slays whatsoever except through proffessions (creature slayer, elemenalist, undead hunter, etc.)

HOBGOBLIN: We have your surrounded!
ALAVAR: It would seem that way, wouldn't it...
SQUID: BACKSTAB!
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Squid
Thu Apr 15 2010, 10:16pm

Registered Member #760
Joined: Sun Apr 20 2008, 07:09pm
Posts: 269
Alavar wrote ...

i didn't mean to imply it took the place of the slay 40 of the class but I meant it isn't anything above the fighters ability

the caster on the other hand has no access to slays whatsoever except through proffessions (creature slayer, elemenalist, undead hunter, etc.)


Or they could just take levels in fighter and its professions the double ff is killing me

~Squid The Gnome~
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Enuf
Fri Apr 16 2010, 09:12am

Registered Member #67
Joined: Sun Feb 11 2007, 06:13pm
Posts: 95
Casters direct damage is way more efficient and unblockable. A level 7 mage can pop off several blasts at 48. And at top end the Columbs 100 is remarkable. I can also do 1000 points of damage with 200 mana. Where as a fighter only gets 520 worth of slays. The classes are very well balanced against each other. Fighters get "damage all day" in weapon plusses. The rogues get movement ablities and skill based mechanics.

If my words frighten you this much imagine what my fists will do.
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